Supported data formats

SLADE 3 supports the following data formats:

Archives
Note that embedded archives are supported, with no hard limit on nesting recursion.
 * -- because of wxWidgets' limitations, only a subset of the ZIP standard is supported at the moment
 * and WAD2 formats from, as well as BSP format (only for embedded textures)
 * DAT files
 * GOB and LFD files
 * GRP files
 * RFF files (read only)
 * DAT files/CyClones HD/CD files
 * Shadowcaster LIB files
 * RES files (read only, MDAT.RES not supported as it is not in the same format)
 * Descent HOG files
 * Descent HOG files

Maps
Note that the map editor is yet to be implemented, support is at the moment limited to a quick preview.
 * Doom format
 * Hexen format
 * Doom 64 format

Graphics
If a format is specified to have full support, it means that it is possible to convert a picture into this format. Other formats are merely displayed.
 * Doom, including tall patches. (Full support)
 * Doom and other raw data pictures of known dimension. (Full support)
 * All Doom and  image formats: gnums, sneas, raw data and header, alpha and beta patches.
 * , including grAb and alPh chunks. (Full support)
 * /CyClones flats, textures, HUD graphics and sprites.
 * textures and UI graphics.
 * HUD pictures (also used by ), textures and sprites.
 * Quake II "wal" textures.
 * Heretic II mipmapped images (.m8)
 * Half-Life textures.
 * Build engine art tiles (.art)
 * textures, graphics and sprites.
 * textures, graphics and sprites (except translucent textures).
 * graphics (used by for its startup screen, full support).
 * Heretic II mipmapped images (.m8)
 * Half-Life textures.
 * Build engine art tiles (.art)
 * textures, graphics and sprites.
 * textures, graphics and sprites (except translucent textures).
 * graphics (used by for its startup screen, full support).
 * graphics (used by for its startup screen, full support).

Fonts
Fonts are at the moment treated as graphics composited from all their characters.
 * Doom alpha HUFONT
 * and fonts.
 * fonts.
 * Dark Forces fonts.
 * fonts.
 * Dark Forces fonts.

Textures
A Doom texture is composited from several patches which are typically in the standard picture format.
 * lumps, including the and  variants.
 * ZDoom definition lumps.

Audio

 * HMI (no playback)
 * HMP (no playback)
 * XMI (no playback)
 * IT
 * XM
 * S3M
 * MOD
 * DMX PCM
 * DMX (no playback)
 * WAV
 * OGG Vorbis
 * FLAC
 * VOC (Creative Voice File) format 0 and 4
 * sound effects (.sfx + .raw)
 * SNES SPC (no playback)
 * sound effects (.sfx + .raw)
 * SNES SPC (no playback)

Models
At the moment, model support is limited to identifying the formats.

Mesh models

 * DMD
 * MD2
 * MD3

Voxel models

 * VOX
 * KVX