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Crash when converting an IWAD entry
Slade3 r767 crashed when I try to convert a DOOM2.WAD graphic (IWAD entry locking in on).
Stack Trace: 0: memcpy() 1: (d:\jeux\doom\source\slade\src\memchunk.cpp:301) MemChunk::write() 2: (d:\jeux\doom\source\slade\src\simageformats.cpp:293) SImage::toPNG() 3: (d:\jeux\doom\source\slade\src\gfxconvdialog.cpp:103) GfxConvDialog::writeToEntry() 4: (d:\jeux\doom\source\slade\src\gfxconvdialog.cpp:423) GfxConvDialog::onBtnConvert() 5: (d:\application\visual studio\wxwidgets\src\common\appbase.cpp:589) wxAppConsoleBase::HandleEvent() 6: (d:\application\visual studio\wxwidgets\src\common\appbase.cpp:600) wxAppConsoleBase::CallEventHandler() 7: (d:\application\visual studio\wxwidgets\src\common\event.cpp:1292) wxEvtHandler::ProcessEventIfMatchesId() 8: (d:\application\visual studio\wxwidgets\src\common\event.cpp:1643) wxEvtHandler::SearchDynamicEventTable() 9: (d:\application\visual studio\wxwidgets\src\common\event.cpp:1488) wxEvtHandler::TryHere() 10: (d:\application\visual studio\wxwidgets\src\common\event.cpp:1386) wxEvtHandler::ProcessEvent() 11: (d:\application\visual studio\wxwidgets\src\common\event.cpp:1539) wxEvtHandler::SafelyProcessEvent() 12: (d:\application\visual studio\wxwidgets\src\msw\button.cpp:878) wxButton::SendClickEvent() 13: (d:\application\visual studio\wxwidgets\src\msw\button.cpp:912) wxButton::MSWCommand() 14: (d:\application\visual studio\wxwidgets\src\msw\window.cpp:5230) wxWindow::HandleCommand() 15: (d:\application\visual studio\wxwidgets\src\msw\window.cpp:3064) wxWindow::MSWWindowProc() 16: (d:\application\visual studio\wxwidgets\src\msw\dialog.cpp:528) wxDialog::MSWWindowProc() 17: GdipSetStringFormatMeasurableCharacterRanges() 18: GetDC() 19: DefWindowProcW() 20: DefWindowProcW() 21: KiUserCallbackDispatcher() 22: SendMessageW() 23: Ordinal384() 24: Ordinal384() 25: Ordinal384() 26: GetDC() 27: GetDC() 28: IsWindowUnicode() 29: CallWindowProcW() 30: (d:\application\visual studio\wxwidgets\src\msw\window.cpp:2331) wxWindow::MSWDefWindowProc() 31: (d:\application\visual studio\wxwidgets\src\msw\window.cpp:3596) wxWindow::MSWWindowProc() 32: (d:\application\visual studio\wxwidgets\src\msw\button.cpp:967) wxButton::MSWWindowProc() 33: (d:\application\visual studio\wxwidgets\src\msw\window.cpp:2739) wxWndProc() 34: GetDC() 35: GetDC() 36: GetWindowLongW() 37: DispatchMessageW() 38: IsDialogMessageW() 39: (d:\application\visual studio\wxwidgets\src\msw\window.cpp:2528) wxWindow::MSWProcessMessage() 40: GdipSetStringFormatMeasurableCharacterRanges()
I use Windows XP SP3.
Music of map02@killadve.wad plays back incorrectly
Both Slade3 and SlumpEd play D_STALKS in killadve.wad incorrectly (the instruments get out of sync... I don't know how to describe it). PrBoom+ and GZDoom play it correctly. I use Slade3 r767, Windoes XP SP3.
No warning when closing texture editor with unsaved changes
When closing texture editor with unsaved changes, no "Save changes?" dialog is shown.