SLADE Wiki
Register
Advertisement

If you have a bug to report, it is preferable that you take the time to post it at the SLADE Forum, where you will likely get a quicker response.

Click on the "leave message" tab to add a new bug report.

Closed bugs are moved to a separate page.

Crash when converting an IWAD entry

Slade3 r767 crashed when I try to convert a DOOM2.WAD graphic (IWAD entry locking in on).

Stack Trace:
0: memcpy()
1: (d:\jeux\doom\source\slade\src\memchunk.cpp:301) MemChunk::write()
2: (d:\jeux\doom\source\slade\src\simageformats.cpp:293) SImage::toPNG()
3: (d:\jeux\doom\source\slade\src\gfxconvdialog.cpp:103) GfxConvDialog::writeToEntry()
4: (d:\jeux\doom\source\slade\src\gfxconvdialog.cpp:423) GfxConvDialog::onBtnConvert()
5: (d:\application\visual studio\wxwidgets\src\common\appbase.cpp:589) wxAppConsoleBase::HandleEvent()
6: (d:\application\visual studio\wxwidgets\src\common\appbase.cpp:600) wxAppConsoleBase::CallEventHandler()
7: (d:\application\visual studio\wxwidgets\src\common\event.cpp:1292) wxEvtHandler::ProcessEventIfMatchesId()
8: (d:\application\visual studio\wxwidgets\src\common\event.cpp:1643) wxEvtHandler::SearchDynamicEventTable()
9: (d:\application\visual studio\wxwidgets\src\common\event.cpp:1488) wxEvtHandler::TryHere()
10: (d:\application\visual studio\wxwidgets\src\common\event.cpp:1386) wxEvtHandler::ProcessEvent()
11: (d:\application\visual studio\wxwidgets\src\common\event.cpp:1539) wxEvtHandler::SafelyProcessEvent()
12: (d:\application\visual studio\wxwidgets\src\msw\button.cpp:878) wxButton::SendClickEvent()
13: (d:\application\visual studio\wxwidgets\src\msw\button.cpp:912) wxButton::MSWCommand()
14: (d:\application\visual studio\wxwidgets\src\msw\window.cpp:5230) wxWindow::HandleCommand()
15: (d:\application\visual studio\wxwidgets\src\msw\window.cpp:3064) wxWindow::MSWWindowProc()
16: (d:\application\visual studio\wxwidgets\src\msw\dialog.cpp:528) wxDialog::MSWWindowProc()
17: GdipSetStringFormatMeasurableCharacterRanges()
18: GetDC()
19: DefWindowProcW()
20: DefWindowProcW()
21: KiUserCallbackDispatcher()
22: SendMessageW()
23: Ordinal384()
24: Ordinal384()
25: Ordinal384()
26: GetDC()
27: GetDC()
28: IsWindowUnicode()
29: CallWindowProcW()
30: (d:\application\visual studio\wxwidgets\src\msw\window.cpp:2331) wxWindow::MSWDefWindowProc()
31: (d:\application\visual studio\wxwidgets\src\msw\window.cpp:3596) wxWindow::MSWWindowProc()
32: (d:\application\visual studio\wxwidgets\src\msw\button.cpp:967) wxButton::MSWWindowProc()
33: (d:\application\visual studio\wxwidgets\src\msw\window.cpp:2739) wxWndProc()
34: GetDC()
35: GetDC()
36: GetWindowLongW()
37: DispatchMessageW()
38: IsDialogMessageW()
39: (d:\application\visual studio\wxwidgets\src\msw\window.cpp:2528) wxWindow::MSWProcessMessage()
40: GdipSetStringFormatMeasurableCharacterRanges()

I use Windows XP SP3.

Music of map02@killadve.wad plays back incorrectly

Both Slade3 and SlumpEd play D_STALKS in killadve.wad incorrectly (the instruments get out of sync... I don't know how to describe it). PrBoom+ and GZDoom play it correctly. I use Slade3 r767, Windoes XP SP3.

No warning when closing texture editor with unsaved changes

When closing texture editor with unsaved changes, no "Save changes?" dialog is shown.

Advertisement