SLADE Wiki
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(Existing/Global is a bit more complicated than just using the base resource PLAYPAL :P)
 
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A palette is a collection of at most 256 colors used by 8-bit graphics. [[SLADE]] comes equipped with a large range of standard palettes taken from various games. You can choose which palette to use to display game graphics from the palette selector in the tool bar. When the "Existing/Global" palette is chosen as by default, SLADE will use the {{dw|PLAYPAL}} lump from the [[base resource archive]], if any. Slade also contains a grayscale palette as a fallback default option.
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A palette is a collection of at most 256 colors used by 8-bit graphics. [[SLADE]] comes equipped with a large range of standard palettes taken from various games. You can choose which palette to use to display game graphics from the palette selector in the tool bar. When the "Existing/Global" palette is chosen as by default, SLADE will use the {{dw|PLAYPAL}} lump from the current archive, or from the [[base resource archive]] if none exists. Slade also contains a grayscale palette as a fallback default option in the case that no base resource archive is set.
   
 
You can add additional palettes to SLADE's palette manager when viewing a palette lump. The entry view panel (in which the palette is displayed) need to be wide enough to allow the "Add to Palettes" button to appear to the left of the "Revert Changes" and "Save Changes" buttons.
 
You can add additional palettes to SLADE's palette manager when viewing a palette lump. The entry view panel (in which the palette is displayed) need to be wide enough to allow the "Add to Palettes" button to appear to the left of the "Revert Changes" and "Save Changes" buttons.

Latest revision as of 20:36, 22 January 2011

A palette is a collection of at most 256 colors used by 8-bit graphics. SLADE comes equipped with a large range of standard palettes taken from various games. You can choose which palette to use to display game graphics from the palette selector in the tool bar. When the "Existing/Global" palette is chosen as by default, SLADE will use the PLAYPAL lump from the current archive, or from the base resource archive if none exists. Slade also contains a grayscale palette as a fallback default option in the case that no base resource archive is set.

You can add additional palettes to SLADE's palette manager when viewing a palette lump. The entry view panel (in which the palette is displayed) need to be wide enough to allow the "Add to Palettes" button to appear to the left of the "Revert Changes" and "Save Changes" buttons.

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