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How to import textures
The wiki has moved over to GitHub: https://github.com/sirjuddington/SLADE/wiki This is a simple tutorial that will teach a few basics about Doom lump management. -
Compilation
The wiki has moved over to GitHub: https://github.com/sirjuddington/SLADE/wiki Required Libraries -
Closed bugs
Bug reports that are closed are moved here. Slade 3 can't identify some sounds in_SMB417.WAD (from The Sky May Be); DSCACSIT, for example. It seems that it's due to their size -
How to copy and convert graphics
This is a simple tutorial that will illustrate several features of SLADE3 and give a general feel for its interface. In this tutorial, the object is to extract sprites from Alpha versions of Doom from -
Closed suggestions
Feature suggestions that are closed are moved here. "1.04kb" in "Size" column is a waste of space. Displaying size in bytes is more precise, doesn't waste space, unambiguous (kb=1000b or 1024?), and -
Console
The wiki has moved over to GitHub: https://github.com/sirjuddington/SLADE/wiki The console can be toggled by Ctrl-2 or through the View menu. It can be free-floating or docked in the -
Bug reports
THIS PAGE IS NO LONGER MONITORED. Please use the GitHub tracker for any bug report. Click on the "leave message" tab to add a new bug report. -
Features
The wiki has moved over to GitHub: https://github.com/sirjuddington/SLADE/wiki SLADE3 provides the following features for the supported data formats. See also planned features and feature suggestions. -
Subversion repository
Subversion is a revision control system, for keeping track of changes to source code. This is very useful for those working with source code - looking for bugs, making changes or simply compiling the latest version -
Feature suggestions
THIS PAGE IS NO LONGER MONITORED. Please use the GitHub tracker for any feature suggestion. Feature suggestions can be left here, but check the planned features first to see whether it's already there or -
Supported data formats
SLADE 3 supports the following data formats: At the moment, model support is limited to identifying the formats. -
Archive manager
The wiki has moved over to GitHub: https://github.com/sirjuddington/SLADE/wiki The archive manager helps you handle archives. It is toggled with Ctrl-1 or through the "View" menu. It can be in -
Installation
The wiki has moved over to GitHub: https://github.com/sirjuddington/SLADE/wiki Slade can be downloaded from the official site (official builds) or from the DRD Team SVN site (development builds). -
Interface
SLADE3's interface is a standard Tabbed Document Interface. For SLADE3, a "document" is an archive (such as a WAD or PK3 file), and the data segments in an archive are entries. They allow the -
Base resource archive
To set the base resource archive, click on the blue cog next to the drop-down base resource selector on the toolbar, or click on Editor-Set Base Resource Archive from the menu. You can -
Bookmark
The wiki has moved over to GitHub: https://github.com/sirjuddington/SLADE/wiki Bookmarks are a handy feature of SLADE 3 to quickly access a selection of entries from any of the currently opened archives -
Palette
A palette is a collection of at most 256 colors used by 8-bit graphics. SLADE comes equipped with a large range of standard palettes taken from various games. You can choose which palette to -
Planned features
Please see here for an updated version of this page. -
SLADE Wiki
The wiki has moved over to GitHub: https://github.com/sirjuddington/SLADE/wiki -
SLADE
SLADE is a Doom Editor and the object of this wiki. Versions of SLADE prior to 3 were map editors for Doom, but version 3 (currently in development) intends to incorporate all the general editing -
Tutorials
Tutorials explaining how to accomplish various tasks using SLADE3 will be listed here. How to copy and convert graphics, How to import textures -
SLumpEd
SLumpEd is a lump editor and archive manager, created as a companion for older versions of SLADE (which were map editors). Since SLADE3 is planned to be an all-in-one Doom editor, handling both
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